The educational app for Jalasoft and University Jala's bootcamps is designed for students, teachers, and managers. This case study details the comprehensive design processes to develop the app, focusing on key methodologies and decisions made to create an effective and user-friendly platform.

Product UX UI proposal

Product UX UI proposal

Survey

Benchmark

Interviews

Ux ativities

Wireframes

High fidelity
prototype

The users and Interview.

Conducted interviews with technology students, teachers, and coordinators to gain insights on what skills and knowledge are necessary for a successful UX/UI design course

Conducted interviews with technology students, teachers, and coordinators to gain insights on what skills and knowledge are necessary for a successful UX/UI design course

Interview teachers - ui/ux bootcamp

Q-01 what’s your name? where you are? how many bootcamps as a teacher have you participate?

Q02: Ex: Could you tell me a little about your role as a teacher and how is it? how it diferecies between doing it from teach it?

Q03:How long have you been working for Jalasoft?

Q04: Ex: What tools do you use to teach?

Q05: Ex: tell us a bit about you onboard process to the bootcamp?

Q6: How often do you teach? Describe the last time you teach a class? how was it? and how did you feel?

Interview students

Q01: Ex: Could you tell me a little about your role and how is your job ?

Q03: Ex: What tools do you use?

Q02: Describe the last time you needed to execute design? how was it? and how did you feel?

Q04: How often do you need design?

Q05: What difficulties do you find to perform tasks related to UX/UI?

Q06: Describe a moment when you believe that having knowledge in UX/UI could have helped you

Q07: Are you in a UX/UI module? How do you see this?

Q08: Anything else you woulkd like to add?

Interview Admin

Q01: Ex: Could you tell me a little about your role and how is your job at he bootcamp ?

Q02: Ex: What tools do you use and for what?

Q03: Describe the process to add a new student at the bootcamp ? how was it? and how did you feel? 


Q04: what about a new teacher? how was it ?

Q05: What difficulties do you find in being the manager of the Jala bootcamps? Whats the problems you have encountered and how did you solve it?

Q06: Describe a moment when you believe that particular feature or knowledge could have helped you?


Ux Activities

We applied various UX and prioritization techniques to identify their main concerns and challenges.

Proto-personas

Created proto-personas based on the insights gained from the interviews and affinity mapping.

Users pains points, problems and needs

Below is a list of problems and pain points that we identified for each of the user personas, with the prioritized ones highlighted in blue

Students

For students, we identified: better onboard experience, more focus on user interface (UI), real projects that included the entire process, and less extensive content with more emphasis on topics that developers need to know to discuss with designers.


Improve the onboard experience

Have content In advance ready for the students really on

More focus on ui- UI

The main subjects, questions and doubts should be accessible to future classes.

Real projects that includes all process

Different levels from class to class and from student to student

Different levels from class to class and from student to student

Focus on topics developers should know to discuss with designers

Teachers

For teachers, we found that they needed early access to content and better communication among themselves and with administration. It was also important to provide adequate tracking of student progress and to customize content according to each class and student's level.

No Syllabus: no content program

No onboard, no training

Have content In advance ready for the students really on

Communication: (students teachers/ teachers and teachers more frequently/teacher admin)

Tracking

Different levels from class to class and from student to student

Equalize team progression

Administrator

Finally, coordinators needed a student tracking system and constant feedback to help prevent dropouts or failures. They also needed to set up the bootcamp, including stacks, students, and teachers, and provide feedback for them.

Track the students

Set up the bootcamp (stacks,students and teacher)

Feddback to students

Feedback to teachers

Feedback to company

Check performance

Avoid dropouts or failures

Using these insights, we prioritized the main concerns and problems, allowing to create an app that adequately met all stakeholders.

Ux Activities

We applied various UX exercises and prioritization techniques to identify their main concerns and challenges.

  • Proto-personas

    Created proto-personas based on the insights gained from the interviews and affinity mapping.

  • Empathy Map

    Created empathy maps for the personas to gain a deeper understanding of their needs, wants, and pain points.

  • Affinity Map

    Used affinity mapping to organize and synthesize the insights gained from the interviews.

  • The value propositoion canvas

    Created a value proposition canvas to identify the unique value that the course provides to the target audience.

Priorization task

Based on the data we collected, we conducted a prioritization process to determine which feature we will address with a solution first.

How might we

Using the 'How Might We' (HMW) exercise, we aim to develop solutions for the problems we identified and prioritized

Users pains points, problems and needs

Below is a list of problems and pain points that we identified for each of the user personas, with the prioritized ones highlighted in blue

Students

For students, we identified: better onboard experience, more focus on user interface (UI), real projects that included the entire process, and less extensive content with more emphasis on topics that developers need to know to discuss with designers.


Improve the onboard experience

Analyze, summarize and make decisions,

Have content In advance ready for the students really on

More focus on ui- UI

The main subjects, questions and doubts should be accessible to future classes.

Real projects that includes all process

very extensive content

Different levels from class to class and from student to student

Many topics/short time

Different levels from class to class and from student to student

Focus on topics developers should know to discuss with designers

Teachers

For teachers, we found that they needed early access to content and better communication among themselves and with administration. It was also important to provide adequate tracking of student progress and to customize content according to each class and student's level.

No Syllabus: no content program

No onboard, no training

Have content In advance ready for the
students really on

Have content In advance ready for the students really on

Communication: (students teachers/ teachers and teachers more frequently/teacher admin)

Tracking

Different levels from class to class and
from student to student

Different levels from class to class and from student to student

Equalize team progression

Administrator

Finally, coordinators needed a student tracking system and constant feedback to help prevent dropouts or failures. They also needed to set up the bootcamp, including stacks, students, and teachers, and provide feedback for them.

Track the students

Set up the bootcamp (stacks,students and teacher)

Feddback to students

Feedback to teachers

Feedback to company

Check performance

Avoid dropouts or failures

Journeys

After prioritization activity in the problems raised, we build journeys in search of solutions

Set up the bootcamp (stacks,students and teacher)

Login

welcome admin

list of bootcamps

course 1 ( add, edit, exclude)

course 1

course 1


welcome admin

list of bootcamps

course 1 ( add, edit, exclude)

course 1

course 1


set the date | set the students


Course 1

stack 1 ( add, edit, exclude)

stack 2

stack 3


set the date | set the students


Course 1

stack 1 ( add, edit, exclude)

stack 2

stack 3


Stack 1 (ux/ui)


set the date

(add teacher, exclude)

Stack 1 (ux/ui)


set the date

(add teacher, exclude)

Wireframe

Set up the bootcamp (stacks,students and teacher)

Layout

Set up the bootcamp (stacks,students and teacher)

Layout

Set the bootcamp - Adm. journey 1

Wireframe

Set the bootcamp - Adm. journey 1

Join a Community That Is Revolutionizing the Tech Industry

Join a Community That Is Revolutionizing the Tech Industry

We are Jalasoft, a dynamic tech community igniting impactful solutions. For over 20 years we have been working with teams of top talented individuals to serve worldwide clients with our deep-rooted industry expertise and our unmatched working culture.


We are Jalasoft, a dynamic tech community igniting impactful solutions. For over 20 years we have been working with teams of top talented individuals to serve worldwide clients with our deep-rooted industry expertise and our unmatched working culture.


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The educational app for Jalasoft and University Jala's bootcamps is designed for students, teachers, and managers. This case study details the comprehensive design processes to develop the app, focusing on key methodologies and decisions made to create an effective and user-friendly platform.